![]() Slightly Mad Studios has thrown in a wide range of colors, finishes, and officially licensed decals, with your customizations appearing in all game modes. Every car has official manufacturer paint jobs and liveries, but you can also choose and make your own. Yes, this car simulation series didn't have full visual car customization until now. In addition to performance, Project Cars 3 adds a brand-new option to the franchise: visual customization. Project Cars 2 Allows You to Customize Your Cars at Last. Upgrades will allow players to take their favorite car all the way through an entire performance ladder, so if you want a Honda Civic Type-R that runs like a hyper car, you can get there. Upgrading your chosen cars improves their performance and handling, which is reflected for more casual players in the Performance Index Rating (PIR). ![]() If you don't like a specific event, you can just spend credits to skip right over it. "We want to give the player more encouragement to try increasing the difficulty and turning off the assists throughout their career, so that they can keep improving their skills" Barron said. So hardcore racing sim players earn way more experience per event compared to neophyte racers or those coming for more arcade racing sims. Each event will have various objectives beyond just taking first place, and completing objectives will net players with XP and credits, which help you unlock and upgrade your cars.Īnother change is that players earn more XP from events if they're using fewer driving assists. While the first Project Cars was an open sandbox, this mode is intended to give players something to work toward. The team calls the updated Career Mode a "curated tour" of the best cars and tracks available in the game, with various categories including Road, Hyper Car, and GT. "We've also taken huge strides to make the game more accessible than ever before, without compromising the core racing and the driving experience that millions of gamer have come to expect from our franchise." All of that without a microtransaction in sight, which is very important to us," Marketing and Esports Manager Joseph Barron said in a brief presentation. "We're introducing a compelling new Career Mode this year, with a brand-new metagame where you'll be gaining experience, leveling up, and using your hard-earned rewards to buy, upgrade, and customize your very own garage of cars. That outreach is focused on an improved career progression mode, which allows players to gain experience from winning races across various career paths. Now Slightly Mad Studios is delivering Project Cars 3, an attempt to hold onto that strong simulation experience, but also reach out to folks that might not otherwise play racing sims. Funded partially by the community, the first Project Cars featured real cars, some real tracks, and an open approach that allowed players to race their favorite vehicles on any course, across various racing paths. "The likes of Forza and Gran Turismo feel like racing games compared to Project CARS much more sim approach," said former USgamer editor-in-chief Jaz Rignal in his review. ![]() Simulation was even in the name, with CARS being an acronym for Community Assisted Racing Simulator. In 2015, Slightly Mad Studios burst on the scene with Project Cars, a realistic driving simulation looking to compete with Gran Turismo and Forza Motorsport. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
0 Comments
Leave a Reply. |